Achtung! Cthulhu: Guide to North Africa by Modiphius Entertainment

By Modiphius Entertainment

Achtung! Cthulhu is a terrifying international conflict atmosphere, absolutely suitable with the decision of Cthulhu, 6th version and Savage Worlds roleplaying games.

Discover the key historical past of the warfare past Western Europe: a land of serious antiquity, steeped in legend; a fiery cauldron of political and occult intrigue the place the warmth is as a lot your enemy as any guy with a gun; and an impressive barren region the place basically the robust will live to tell the tale with their sanity intact.

The consultant to North Africa provides a brand new size to the key warfare, including:
- New tomes of forbidden lore, akin to the ebook of Thoth and the publication of Angels, and but extra summoning spells and protecting enchantments
- wilderness automobiles and gear, fantastical and mundane (including Nachtwolfe's most modern developments)
- exciting guns and artefacts, reminiscent of the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek
- historical horrors from the depths of the wasteland (and area and time): crocodile hybrid mummies, djinn, and the good Race of Yith
- information on Black Suns quest for Irem and Nachtwolfe's consistent look for Atlantean technology
- Stats and ideas to be used with either name of Cthulhu sixth variation AND Savage Worlds in a single book!

Requires the decision of Cthulhu sixth variation or Savage Worlds Rulebooks to play. it is a complement to be used with the Achtung! Cthulhu: Investigator's and Keeper's courses.

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Additional resources for Achtung! Cthulhu: Guide to North Africa

Example text

Attribute Requirements: Agility d6+, Vigor d6+. • Recommended Skills: Knowledge (Eng- lish), Knowledge (Navigate), Persuasion, Riding, Survival, Tracking. — 32 - THE SHIFTING SANDS OF WAR • Useful Edges: Infantrymen need all the Combat Edges they can get. Also, see the Tohunga Weird Edge. • Special: none. • Gear: none. 2”; 57mm× 30mm); flight crews are issued with the linen version, and ground forces with the cardboard version. The cardboard blood chit is developed by A Force (the cover name for MI9 in the Middle East) and issued to the LRDG, SAS, and PPA troops operating behind enemy lines.

Larrikin: The Australian investigator has a disdain for authority and conventional propriety, especially anything English. The investigator adds +10% to their Fast Talk, Fist/ Punch, and Scrounge skills. Veteran: The officer investigator is a veteran of the Great War. The investigator can add +10% to three of the following skills: Command, Fieldcraft, Military Doctrine, Survival (Desert), or Tactics. 35). New Zealander army and naval forces also exist in this theatre; the second New Zealand Expeditionary Force is sent to the Middle East where it is known as the 2nd New Zealand Division, and the Royal New Zealand Navy has a single ship, HMNZS Leander, in the Mediterranean, but there are no purely Kiwi squadrons in the Desert Air Force.

Australian investigators may choose one of the following bonuses instead of that provided in the existing template: Professional: an Indian investigator adds +5% to their Fieldcraft, Rifle, and Tactics skills to reflect their training and experience. They can also attempt to pass the Mountain & Winter Warfare training package (see Achtung! 85) to reflect service on the rugged North West Frontier. Ct h BACKGROUND EDGE: NATIONAL IDENTITY Requirements: Novice, Wild Card Indian Professionalism: the Indian troops in North Africa are well trained and very professional.

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