Transhuman Space (GURPS) by David Pulver

By David Pulver

Within the coming many years, applied sciences like genetic engineering, synthetic intelligence, and nanotechnology will rework humanity. an odd new international is unfolding - nightmarish to a few, utopian to others. quickly we will have the facility to reshape our kid's genes, construct machines that imagine, and add our minds into desktops. And Earth now not confines us. house tourism, mining the Moon and asteroids, a payment on Mars: all are goals poised to take to the air. The universe of Transhuman area is a synthesis of those visions - an international within which ultra-technology and house shuttle fuse to forge a brand new future for mankind. Neither utopia nor dystopia, it's a position of hopes, fears, and new frontiers. Welcome to the longer term

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Global Interdependence: Simulation and Gaming Perspectives by Dennis L. Meadows (auth.), Dr. David Crookall, Dr. Kiyoshi

By Dennis L. Meadows (auth.), Dr. David Crookall, Dr. Kiyoshi Arai (eds.)

This quantity documents the court cases of the twenty second Annual foreign Con­ ference of the overseas Simulation and Gaming organization (ISAGA), 15-19 July, 1991, Kyoto, Japan, subsidized by way of the technology Council of Japan and the japanese organization of Simulation and Gaming (JASAG). The con­ ference topic used to be international Modeling for fixing international difficulties. the 1st 2 days of the convention have been held within the excellent Kyoto foreign convention corridor; the third day used to be spent admiring the floats of the recognized Gion competition within the beautiful urban of Kyoto and the Daibutsu (or nice Buddha) of the Todaiji Temple in Nara and vacationing one of many Sharp factories. over the last 2 days of the convention we have been made such a lot welcome within the college of diplomacy of Ritsumeikan college. The day after the convention, a few delegates went to Hiroshima (the Peace Memorial corridor, Museum and Park) and likewise to 1 of Japan's "Scenic Trio," the island of Miyajima with its breathtaking perspectives and the Itsukushima Shrine. The convention used to be attended by way of a few four hundred delegates from over 30 diversified nations. Over a hundred classes, either theoretical and sensible, got: keynote speeches, round-table discussions, workshops, papers. This quantity displays so much of these periods, within the type of both an entire paper or a brief abstract.

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Dark Heresy RPG: The Inquisitor's Handbook by Alan Bligh

By Alan Bligh

The 1st follow-on sourcebook to the darkish Heresy line, the Inquisitor's instruction manual is an engaging lot of participant strategies that quite often upload stable style to the universe, yet can finally be skipped via those that wish worth out in their gaming purchases. it truly is of constrained use for gamers with present characters until they need extra junk/equipment to haul round. For gamemasters, it provides heritage style, yet you will get as a lot out of the Black Library novels as you will this sourcebook.The addition of latest common homeworlds & backgrounds, equivalent to Schola Progenum & Noble-born characters, have been ordinarily pleasing.The particular precise backgrounds, comparable to the Gunmetal urban hivers or the Battlefleet Calixis void-born... they appeared incorrect one way or the other, as though they invalidate or slash these exact characters who didn't selected the original backgrounds of these particular settings. Why can not a Malfian hiver have as many special positive factors as a Gunmetal urban hiver? i assume i'm being choosy approximately this, yet i believe those special backgrounds have been a waste of area. Ditto to the profession-specific backgrounds... Tranch battle vets get a selected label, yet an artistic personality who says their Guardsman fought Xenos within the Halo Stars will get no swanky specified stats? The backgrounds are too limiting.The Adepta Sororitas career is a welcome boost, yet on the "idiot flunkies of a silly Inquisitor that hires dead defend Conscripts" energy point of the sport, Sororitas characters are much more dead & unnecessary as the other sacrificial pawn of the Inquisition. At larger strength degrees, Sororitas characters can be built with apparatus & religion powers that completely outstrip their comrades... even your usual Sister of conflict within the tabletop video game has energy armor & a bolter, no longer flak armor + flashlight like a Guardsman. So whereas i'd run a Sororitas crusade, the inclusion of the Sororitas is more or less a combined bag, specifically when you consider that we do not get principles for Inquisitors, Spess Mariensss, or perhaps Interrogator-level characters.Also, I had the impact from different reports in other places that the choice to play a Commissar was once during this ebook. now not thoroughly real. The booklet introduces the Calixian taste of Commissariat, yet there aren't any real principles for working an Imperial Commissar (i.e. going up throughout the ranks from Cadet-Commissar like Gaunt). This was once a disappoitment, yet given the facility & authority of a real Commissar, it is not staggering "real" Imperial Commissar shouldn't be an acolyte-flunky of an Inquisitor. As keen on Colonel-Commisar Gaunt, i used to be just a little disenchanted by way of the inability of principles, but in addition relieved.The majority of the ebook is dedicated to precise varieties of worlds within the Calixis quarter, in addition to palms & armor from these worlds. because of this skew in the direction of equipment & apparatus, i suppose i'd describe this publication as an gear publication with a few extra style & participant suggestions. the ease is that you simply get "famous" equipment just like the Hecutor autopistol & Scipio-pattern naval pistol (albeit in a Calixis quarter replica of the Scipio), pointed out in Dan Abnett's Inquisition books. The query needs to be requested, notwithstanding - why do not you simply use the elemental Hand Cannon & name it a Scipio? This ebook provides me dozens of other statlines for guns that I most likely could disallow because of the overwhelming book-keeping requirement. inventive characters should still name/label their weapons with no prompting from this ebook, IMO.In the top, it really is an enticing sourcebook, yet too pricey for what I obtained from it. With Creatures Anathema, i assume i presumed it was once nice & i needed extra of what was once within the book... disappointing in that it was once too short. With the Inquisitor's guide, i feel it was once attention-grabbing, yet I regularly did not desire what was once within the book... disappointing within the size of typically inappropriate information/stats. back, i would nonetheless suggest the Rogue dealer ideas as a complement commence TRANSACTION WITH constant photo; /* 1197 = b040efc48ff04988d3b90bc501865cd6

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Ancient Kingdoms: Mesopotamia (Sword & Sorcery) by Morten Braten

By Morten Braten

A urban of unspeakable antiquity, buried for hundreds of years underneath the desolate tract sands, has been rediscovered deep within the accursed desolate tract referred to as the purple Waste. Dare you input the town That Worshipped one thousand Gods, looking the treasures and relics of its Hierophants? pay attention the lurking terrors of a bygone age!

Ancient Kingdoms: Mesopotamia is a giant sourcebook with a number of new sessions, deities, monsters and magic goods, together with a chain of brief adventures. discover old ruins, temples and dungeons of the misplaced urban of Ibnath, and the perilous desolate tract parts that encompass it. The Ziggurat of the Ghoul-Queen awaits!

New spells, new sessions and new environmental demanding situations! tremendous areas to discover and epic quests to accomplish. damage the Cult of the Pit malicious program Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. elevated wilderness principles and resource fabric make this a distinct providing to your gaming desk. 10 similar brief adventures make this a unmarried resource for event within the lands of Babylon and Ur. Dozens of recent monsters, spells, magic goods and personality periods, all came upon nowhere else.

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Intruders: Encounters With the Abyss (Mage: the Awakening) by Bill Bridges, Jackie Cassada, Rick Chillot, Visit Amazon's

By Bill Bridges, Jackie Cassada, Rick Chillot, Visit Amazon's Chuck Wendig Page, search results, Learn about Author Central, Chuck Wendig, , Matthew McFarland

From past, they arrive. they're spawned of That which isn't, they usually starvation for That that's. There are a thousand-thousand blasphemies mirrored into the gaze of the Abyss, and a thousand-thousand extra past sight. one after the other, slithering in mystery, they move slowly into the area. The day will come while the woke up search for from their tomes and ruins and petty factionalism, and beauty the place the entire gentle on this planet has long past. however it might be too past due, then. --Govannon, mother or father of the Veil, archivist of Abyssal manifestations This publication contains: * greater than 20 unusual Abyssal entities and phenomena, together with ideas on how they input the Fallen international, their ambitions and the way to ship them again into the void. * plentiful tale seeds and recommendation for utilizing the creatures awarded herein. * hypothesis at the nature of the Abyss, together with its results at the actual global, Twilight, Shadow and the Astral planes. Intruders: Encounters With the Abyss is a complement for Mage: The Awakening.

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Games of Divinity: A Compendium of the Divine (Exalted RPG) by Michael Kessler, John Snead, R. Sean Borgstorm

By Michael Kessler, John Snead, R. Sean Borgstorm

The facility of the Little Gods Is enormous. From the farthest reaches of the basic Poles to the heartland of the world, the realm of the Exalted teems with spirits, elementals and demons. a few nonetheless serve the Celestial forms or are held in payment by way of the stainless Order. the place the powers that restrain them are vulnerable, the little gods rule males and their calls for for worship and sacrifice impoverish international locations. This publication information many spirits and elementals, either susceptible and effective. video games of Divinity additionally covers the Celestial paperwork, in addition to these darkest of spirits, the Yozis,and their demonic minions. A needs to for each Exalted Storyteller and for avid gamers whose characters are steeped in spirit lore. video games of Divinity unearths info of the worlds strongest and unsafe population.

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Pathfinder Campaign Setting: Ships of the Inner Sea by Paizo Inc.

By Paizo Inc.

Excessive Seas, excessive Adventure!

Not all adventures occur on land—the ships that sail the waters of the internal Sea and surrounding oceans supply numerous assets of pleasure, plunder, and naval exploits. even if the adventurers are easy passengers attacked by means of pirates or intrepid sailors operating an enemy blockade, the ships provided during this booklet supply video game Masters the instruments they should run excellent adventures at the open sea.

Inside you’ll locate seven special ships, every one with an enthralling heritage, an in depth map with deck-by-deck descriptions, and backgrounds and records for the ship’s captain and group. no matter if they’re a part of the Skulls & Shackles experience course or a seaworthy crusade of your personal, the next vessels are bound to boost any nautical adventure:

• The Burnt  Saffron, a slave galley stated to have unusual powers granted by means of Asmodeus in alternate for spreading slavery during the internal Sea.
• The  Cetaceal, an Andoren send serving the grey Corsairs­, the naval department of the abolitionist Eagle Knights.
• The  Hu-Hazhong, a Tian junk from the far-off Dragon Empires, traversing the waters of the interior Sea with goals of profitable trading.
• The  Impervious, a Chelish man-o’-war sporting a contingent of cruel Hellknights and a part of the blockade opposed to Pezzack.
• The  Kraken’s  Spite, a viking longship equipped from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.
• The  Mark  of  Yunnarius, a ghost send captained via a vengeful banshee, haunting the sting of the attention of Abendego.
• The  Ravishing  Ruby, a pirate send with a ruthless captain reason on retrieving her stolen magical treasure map, irrespective of the cost.

Pathfinder crusade surroundings: Ships of the interior Sea is meant to be used with the Pathfinder crusade atmosphere, yet will be simply tailored to any delusion world.

Written via Benjamin Bruck, Paris Crenshaw, Chris A. Jackson, Amanda Hamon Kunz, Philip A. Lee, John Mangrum
Cover paintings by means of Alex Aparin

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Road of Humanity (Vampire: The Dark Ages) by White W0Lf

By White W0Lf

Banished from existence we're nonetheless human. we would be damned, yet we nonetheless glance upon the works of God and guy with pleasure in our hearts. destiny has obvious healthy to furnish us eternity. even if this can be a blessing or a curse continues to be visible, yet we are going to allow the kids of Seth consultant us. they're the actually favorite of God, in the end. The Prodigals go back The final of the line Books for darkish a while: Vampire, highway of Humanity comprises every thing essential to play one of many Prodigals. The heritage of the line, its evolution along humanity from the time of the 1st urban, the present practices of its fans, and an important Prodigals within the struggle of Princes are all designated herein. Come stroll the through Humanitas. it is the in basic terms sane choice.

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Cypher System: Rulebook by Monte Cook Games

By Monte Cook Games

A Cypher approach crusade of Victorian horror? excessive fable? Espionage? Galaxy-spanning area opera? With the Cypher method Rulebook, working any of these is as effortless as working or taking part in The unusual or Numenera . Take the Cypher procedure to the bounds of your mind's eye with this hefty rulebook that extends the approach to myth, science-fiction, horror, modern day, and superhero settings—or any surroundings you could imagine!

The Cypher approach Rulebook adapts the Cypher System—the significantly acclaimed, award-winning ideas set that drives Numenera and The Strange—to a vast variety of campaigns and genres, supplying you with the full ideas set (along with dozens of not obligatory and genre-specific ideas) and hundreds and hundreds of personality strategies, creatures, cyphers, and different assets. It’s every little thing you must play almost any video game utilizing the Cypher process rules.

If you’re already partial to Numenera and/or The unusual, you’ll locate new descriptors, foci, varieties, creatures, cyphers, and artifacts you should use on your crusade the minute you crack open the e-book. some of the non-compulsory style principles will gain your crusade to boot. There are pages and pages of content material you may make use of on your present online game, no matter if you by no means take the Cypher approach into one other genre!

The Cypher procedure Rulebook offers 416 pages of personality recommendations, gear, video game principles, unique assurance of key genres, creatures, NPCs, and cyphers.

• entire online game rules
• Genre-specific ideas and recommendation for fable video games, sleek video games, science-fiction video games, horror, and superheroes
• platforms for concerns resembling car strive against, crafting, and perception, between others
• 4 new personality kinds, every one customizable to the desires of your setting
• Over 50 descriptors and 70 foci
• a great deal of gear and countless numbers of cyphers and artifacts
• approximately 70 creatures and NPCs
• nice GM recommendation on adapting the Cypher procedure to numerous settings, and on operating a enjoyable, attractive, fast paced, easy-to-GM online game sessions

Start a brand new crusade set in a fable land of elves and fae creatures, a technological know-how fiction surroundings spanning the galaxy, or a latest slasher horror game—or upload scads of latest suggestions on your Numenera or The unusual crusade. The Cypher method Rulebook supplies every thing you want to run the sport you must play utilizing the seriously acclaimed, award-winning, and simply simple enjoyable to play Cypher approach!

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World of Darkness: Mysterious Places by Kraig Blackwelder

By Kraig Blackwelder

Geographical regions Foul and Forgotten Down overlooked roads or past hidden doorways lie locations on the earth of Darkness which are most sensible left unknown. those mysterious locales, tainted websites and corrupt settings all undergo the mark of a few unmentionable crime or awful transgression. traditional humans cross ignorant to the lifestyles of those areas, all of the larger to maintain their mortal, fragile minds. The cautious, courageous or silly glimpse the reality and cannot shrink back, and problem their very destiny through surroundings foot on unhallowed floor. most sensible Left by myself international of Darkness: Mysterious areas offers 9 eldritch and peculiar settings on your Storytelling approach chronicle. whereas designed for exploration via mortal characters instantly out of the realm of Darkness Rulebook, those locations can be stumbled on via vampires, werewolves or mages. The query isn't really who reveals them, yet whether or not they can get out back. Hardcover.

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