Design Patterns for e-Science by Henry Gardner, Gabriele Manduchi

By Henry Gardner, Gabriele Manduchi

This is a booklet a few code and approximately coding. The code is a case learn which has been used to teachcourses in e-Science atthe Australian NationalUniv- sity because 2001. scholars examine complicated programming abilities and strategies TM within the Java language. notably, they discover ways to observe priceless object-oriented layout styles as they steadily refactor and improve the software program. we expect our case study,EScope, is as with regards to actual lifestyles as you will get! it's a smaller model of a networked, graphical, waveform browser that's utilized in the regulate rooms of fusion power experiments all over the world. it's imperative “e-Science” within the feel of e-Science being “computer technology and data know-how within the provider of science”. it's not, speci?cally, “Grid-enabled”, yet we boost it in a fashion that would facilitate its deployment onto the Grid. the traditional model ofEScope interfaces with a specialized database for waveforms, and comparable information, identified asMDSplus. at the acc- panying CD, we have now supplied you with software program so that it will aid you installMDSplus,EScope and pattern info ?les onto home windows or Linux c- puters. there's a lot extra software program together with many models of the case learn because it will get outfitted up and gradually refactored utilizing layout styles. there'll be a house web-site for this publication on the way to include up to date information regarding the software program and different features of the case study.

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The Elements of UML™ Style (Sigs Reference Library) by Scott W. Ambler

By Scott W. Ambler

The weather of UML sort is for all builders who create types utilizing the Unified Modeling Language (UML), specially these in groups the place understandability and consistency are severe. simply as Strunk & White's the weather of fashion offers principles of utilization for writing utilizing the English language, this article furnishes a collection of ideas for modeling within the UML. Scott Ambler describes a set of criteria and instructions for growing powerful UML diagrams which are concise and straightforward to appreciate. This booklet presents conventions for: classification diagrams, Use case diagrams, series Diagrams, job diagrams, country chart diagrams, Collaboration diagrams, Deployment diagrams, and part diagrams. the weather of UML type units the foundations for variety that would increase programming productiveness. Scott W. Ambler is the President of Ronin overseas, Inc. (www.ronin-intl.com). he's a well-liked overseas speaker, journal columnist for software program improvement (www.sdmagazine.com), and an award profitable writer of the thing Primer (2001), the weather of Java kind (2000) extra approach styles (1999), and construction item purposes that paintings (1998), all released by means of Cambridge college Press.

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Geometric Algebra for Computer Science: An Object-Oriented by Leo Dorst

By Leo Dorst

Geometric Algebra for machine technology (Revised Edition) offers a compelling substitute to the restrictions of linear algebra.

Geometric algebra (GA) is a compact, time-effective, and performance-enhancing technique to signify the geometry of 3D items in machine courses. This e-book explains GA as a normal extension of linear algebra and conveys its value for 3D programming of geometry in photos, imaginative and prescient, and robotics. It systematically explores the thoughts and strategies which are key to representing straightforward gadgets and geometric operators utilizing GA. It covers intimately the conformal version, a handy strategy to enforce 3D geometry utilizing a 5D illustration house. various drills and programming routines are precious for either scholars and practitioners. A significant other website contains hyperlinks to GAViewer, a application that may let you engage with the various 3D figures within the e-book; and Gaigen 2, the platform for the instructive programming routines that finish every one chapter.

The booklet might be of curiosity to pros operating in fields requiring complicated geometric computation equivalent to robotics, special effects, and desktop video games. it's also be perfect for college kids in graduate or complicated undergraduate courses in laptop technological know-how.

  • Explains GA as a typical extension of linear algebra and conveys its importance for 3D programming of geometry in images, imaginative and prescient, and robotics.
  • Systematically explores the innovations and methods which are key to representing easy items and geometric operators utilizing GA.
  • Covers intimately the conformal version, a handy solution to enforce 3D geometry utilizing a 5D illustration area.
  • Presents potent methods to creating GA an essential component of your programming.
  • Includes various drills and programming routines worthwhile for either scholars and practitioners.
  • Companion website contains hyperlinks to GAViewer, a software that might let you have interaction with a few of the 3D figures within the e-book, and Gaigen 2, the platform for the instructive programming workouts that finish each one bankruptcy.

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Objektorientierte Programmierung: in Oberon-2 by Hanspeter Mössenböck

By Hanspeter Mössenböck

Neben den Grundlagen der objektorientierten Programmierung wie Klassen, Vererbung und dynamische Bindung behandelt dieses Buch Fragen des objektorientierten Entwurfs, zeigt typische Anwendungsmuster von Klassen undgibt Hinweise f}r n}tzliche Programmiertechniken. Es zeigt, wof}r sich objektorientierte Programmierung eignet, welche Probleme guy mit ihr l|sen kann und f}r welche guy besser konventionelle Mittel benutzt. Objektorientiertes Programmieren ist Programmieren im Gro~en. guy kann zwar die Prinzipien an kleinen Beispielen erkl{ren, aber um die M{chtigkeit und Eleganz dieser Technik zu verstehen, mu~ guy gro~e Beispielestudieren. Daher enth{lt dieses Buch als realisitische Fallstudie die vollst{ndige Implementierung eines Fenstersystems mit erweiterbarem textual content- und Grafikeditor. Als Programmiersprache wird Oberon-2 verwendet, einean der ETH Z}rich aus Pascal und Modula-2 hervorgegangene Sprache. Nebenmodernen Prinzipien der Softwaretechnik wie strenge Typenpr}fung, Modularit{t und Objektorientiertheit zeichnet sich Oberon-2 durch besondere Einfachheit aus. Wer Pascal oder Modula-2 beherrscht, kann Oberon-2-Programme ohne Schwierigkeit lesen. Oberon-2-Compiler f}r verschiedene Rechner sind kostenlos von der ETH Z}rich erh{ltlich. Auch der Quellcode in diesem Buch enhaltenen Fallstudie ist kostenlos zubeziehen.

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Object Persistence: Beyond Object Oriented Databases by Roger Sessions

By Roger Sessions

For object-oriented programmers, software builders imposing chronic gadgets, and datastore companies desirous to plug into this carrier. This booklet describes the thing administration teams usual for the patience item provider (POS), and the buyer programming version, exhibiting precisely how customer code will be written to shop and fix items. the following iteration of item patience items could be in line with this crucial specification.

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Bluetooth for Java by Bruce Hopkins

By Bruce Hopkins

Bluetooth is a expertise for instant conversation that capabilities in a lot an analogous means that home/office laptops hook up with the web. it truly is normally used for brief burst communications rather than a continuing connection. due to this distinction, Bluetooth is extra generally discovered supported in instant telephones and private units.

Bluetooth for Java isn't an outline of Bluetooth. within the publication, Bruce Hopkins and Ranjith Antony describe the best way to strengthen instant Java functions utilizing Bluetooth for various structures. This comprises an API assessment of the Java library, improvement of Bluetooth-based providers, highlights of protection issues, and walkthroughs for improvement with a number of the diversified instruments to be had. courses are usually not simply J2ME (micro devices)-based, yet may also be for J2SE (client/desktop).

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Groovy 2 Cookbook by Andrey Adamovich

By Andrey Adamovich

Java and Groovy cross jointly like ham and eggs, and this ebook is a smart chance to benefit the best way to take advantage of Groovy 2 to the entire. filled with recipes, either intermediate and complicated, it is a good way to hurry up and modernize your programming.

Overview

  • Simple and extra complex recipes to hide a vast variety of issues and challenges
  • With ratings of useful examples, this e-book may also help you to construct effective, versatile, and well-integrated systems
  • Solve daily programming issues of the splendor and ease of Groovy 2

In Detail

Get up to the mark with Groovy, a language for the Java digital desktop (JVM) that integrates good points of either object-oriented and sensible programming. This booklet will exhibit you the strong good points of Groovy 2 utilized to real-world eventualities and the way the dynamic nature of the language makes it extremely simple to take on difficulties that may in a different way require hours or days of analysis and implementation.

Groovy 2 Cookbook includes a tremendous variety of recipes overlaying many elements of brand new programming panorama. From language-specific issues equivalent to closures and metaprogramming, to extra complicated purposes of Groovy flexibility resembling DSL and trying out concepts, this publication promises speedy recommendations to daily problems.

The recipes during this ebook commence from the fundamentals of putting in Groovy and working your first scripts and proceed with more and more complex examples that can assist you to use the language's striking features.

Packed with 1000s of tried-and-true Groovy recipes, Groovy 2 Cookbook comprises code segments protecting many really expert APIs to paintings with documents and collections, control XML, paintings with leisure prone and JSON, create asynchronous initiatives, and extra. yet Groovy does greater than simply ease conventional Java improvement: it brings sleek programming positive aspects to the Java platform like closures, duck-typing, and metaprogramming.

In this new e-book, you will discover code examples so you might use on your tasks without delay in addition to a dialogue approximately how and why the answer works. concentrating on what is necessary and difficult, Groovy 2 Cookbook bargains a wealth of invaluable code for all Java and Groovy programmers, not only complex practitioners.

What you'll examine from this book

  • Use Groovy with assorted IDEs and working Systems
  • Integrate Groovy with Java and comprehend the bizarre beneficial properties of the language
  • Work with documents of alternative codecs, like PDF, Excel, and Zip
  • Manipulate XML and paintings with JSON
  • Access databases utilizing the based Groovy API
  • Unleash the ability of asynchronous programming utilizing the complicated positive aspects of the GPars API
  • Learn find out how to use Groovy to check your Java code and different checking out techniques
  • Master the metaprogramming features of the language and the way to write area particular Languages

Approach

This ebook follows a Cookbook kind and is choked with intermediate and complex point recipes.

Who this ebook is written for

This booklet is for Java builders who've an curiosity in learning new how you can quick get the activity performed utilizing a brand new language that stocks many similarities with Java. The book’s recipes commence easy, accordingly no prior Groovy adventure is needed to appreciate the code and the reasons accompanying the examples.

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Object-Oriented Software Engineering by Stephen R Schach

By Stephen R Schach

Object-Oriented software program Engineering is written for either the normal one-semester and the more recent two-semester software program engineering curriculum. half I covers the underlying software program engineering concept, whereas half II provides the simpler lifestyles cycle, workflow via workflow. The textual content is meant for the titanic object-oriented phase of the software program engineering industry. It focuses solely on object-oriented ways to the advance of huge software program structures which are the main regular. textual content contains 2 operating case stories, multiplied insurance of agile strategies and open-source improvement.

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Structured finance: the object oriented approach by Umberto Cherubini

By Umberto Cherubini

Dependent Finance: the article oriented procedure is geared toward either the finance and IT execs inquisitive about the established finance company with the purpose of sharing universal techniques and language in the undefined. The monetary neighborhood (structurers, pricers and possibility managers) view based items as collections of gadgets less than the so-called replicating portfolio paradigm. The IT neighborhood use item orientated programming (OOP) innovations to enhance the software program updating and upkeep method. For them dependent items are collections of gadgets in addition. regardless of use of an analogous object notion, it seems like conversation among those assorted expert capabilities has been complex. lately, development of normal info constructions often called FpML has began to put out a standard definition of gadgets, not less than for simple vanilla derivatives, either among IT and monetary humans and throughout diversified industry gamers. alongside this line, this publication builds upon the idea that of object to supply frontier therapy of dependent finance concerns appropriate to either groups engaged in construction, pricing and hedging items and other people engaged in designing and up-dating the corresponding software. 

established Finance: the item oriented strategy will aid you to: 

  • decompose a established product in hassle-free constituent monetary objects and threat components (replicating portfolio)
  • understand the fundamentals of item orientated programming (OOP) utilized to the layout of dependent funds flows objects
  • build your individual objects and to appreciate FpML info constructions on hand for traditional items
  • gauge possibility exposures of the objects in established items to: chance components, their volatilities and the correlation between them (which issue are you long/short? Are you long/short volatility? Are you long/short correlation?)
  • update your chance administration procedure to deal with dependent items with non linear exposures and to layout objects to symbolize, fee and hedge, counterparty hazard 

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Java Foundation Classes in A Nutshell by David Flanagan

By David Flanagan

Java starting place sessions in a Nutshell is an crucial speedy reference for Java programmers who're writing purposes that use images or graphical consumer interfaces. the writer of the bestselling Java in a Nutshell has written fast moving introductions to the Java APIs that include the Java beginning periods (JFC), corresponding to the Swing GUI elements and Java second, that you should commence utilizing those fascinating new applied sciences correct away.This ebook additionally contains O'Reilly's classic-style, quick-reference fabric for all the periods within the javax.swing and java.awt programs and their a number of subpackages. This reference fabric covers all the new JFC periods within the Java 2 platform, in addition to the prevailing Java 1.1 AWT sessions. as soon as you have got discovered concerning the JFC, you are going to continue this booklet subsequent for your keyboard for convenient reference whereas you program.Java origin periods in a Nutshell comprises the subsequent: an outline of the structure of graphical person interfaces outfitted with either the hot Swing API and the older AWT An creation to the real elements and alertness companies supplied through the Swing API An finished rationalization of the positive factors of the hot Java 2nd pics API an entire speedy reference for the portraits- and GUI-related sessions within the Java 2 platform This booklet is a part of the two-volume set of quickly references that each Java programmer wishes. it truly is an important spouse to Java in a Nutshell, third variation, which covers the foremost nongraphical APIs in Java 1.2. a 3rd quantity, Java company in a Nutshell, makes a speciality of the Java company APIs and is of curiosity to programmers engaged on server-side or firm Java purposes.

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