Chaining the Beast (Vampire: The Masquerade) by White Wolf, Justin Achilli

By White Wolf, Justin Achilli

White Wolf Chaining the Beast Vampire Masquerade

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Extra resources for Chaining the Beast (Vampire: The Masquerade)

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Initialize joystick subsystem if(SDL_InitSubSystem(SDL_INIT_JOYSTICK)==-1) { //error! } As you might expect, SDL_InitSubSystem works in exactly the same manner as SDL_Init does, as far as its parameter and return value are concerned. Team LRN 02 FO SDL chapter 02 28 2. 10/21/02 10:10 AM Page 28 SDL: The Big Picture SDL_Quit and SDL_QuitSubSystem Since you now know how to initialize SDL subsystems, it is time to take a look at how to shut them down. This is done using the SDL_Quit and SDL_QuitSubSystem functions.

A small warning here, however. While the code will work on whatever platform you compile it for, not all operating systems treat threads the same way, so you might want to do some testing on other operating systems before you go hog-wild with the threads. The SDL threads subsystem can also handle mutexes, semaphores, and condition variables. ” Timers As you know, precise timing is important to any high-performance application, such as a game. Certainly not all games are this way, but as a general rule, timing is important.

So in order for A to be in R, it must pass the first two tests, and then the second two tests. h. In code form, you can test whether A is inside R using the following snippet. h ) ) { //point A is inside R } else { //point A is not inside R } One final note about SDL_Rect before I move on. If a rectangle has w and h both equal to 0, then it is empty. By empty I mean that there is not a single pixel within the rectangle, ergo there is no inside. By convention, empty rectangles will also have x and y values of 0.

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