Cypher System: Rulebook by Monte Cook Games

By Monte Cook Games

A Cypher approach crusade of Victorian horror? excessive fable? Espionage? Galaxy-spanning area opera? With the Cypher method Rulebook, working any of these is as effortless as working or taking part in The unusual or Numenera . Take the Cypher procedure to the bounds of your mind's eye with this hefty rulebook that extends the approach to myth, science-fiction, horror, modern day, and superhero settings—or any surroundings you could imagine!

The Cypher approach Rulebook adapts the Cypher System—the significantly acclaimed, award-winning ideas set that drives Numenera and The Strange—to a vast variety of campaigns and genres, supplying you with the full ideas set (along with dozens of not obligatory and genre-specific ideas) and hundreds and hundreds of personality strategies, creatures, cyphers, and different assets. It’s every little thing you must play almost any video game utilizing the Cypher process rules.

If you’re already partial to Numenera and/or The unusual, you’ll locate new descriptors, foci, varieties, creatures, cyphers, and artifacts you should use on your crusade the minute you crack open the e-book. some of the non-compulsory style principles will gain your crusade to boot. There are pages and pages of content material you may make use of on your present online game, no matter if you by no means take the Cypher approach into one other genre!

The Cypher procedure Rulebook offers 416 pages of personality recommendations, gear, video game principles, unique assurance of key genres, creatures, NPCs, and cyphers.

• entire online game rules
• Genre-specific ideas and recommendation for fable video games, sleek video games, science-fiction video games, horror, and superheroes
• platforms for concerns resembling car strive against, crafting, and perception, between others
• 4 new personality kinds, every one customizable to the desires of your setting
• Over 50 descriptors and 70 foci
• a great deal of gear and countless numbers of cyphers and artifacts
• approximately 70 creatures and NPCs
• nice GM recommendation on adapting the Cypher procedure to numerous settings, and on operating a enjoyable, attractive, fast paced, easy-to-GM online game sessions

Start a brand new crusade set in a fable land of elves and fae creatures, a technological know-how fiction surroundings spanning the galaxy, or a latest slasher horror game—or upload scads of latest suggestions on your Numenera or The unusual crusade. The Cypher method Rulebook supplies every thing you want to run the sport you must play utilizing the seriously acclaimed, award-winning, and simply simple enjoyable to play Cypher approach!

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Additional info for Cypher System: Rulebook

Example text

While in stasis, the target is impervious to harm, cannot be moved, and is immune to all effects. Action. THIRD-TIER ADEPT Choose two of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier. Adroit Cypher Use: You can bear four cyphers at a time. Enabler. Barrier (3+ Intellect points): You create an opaque, stationary barrier of solid energy within immediate range. The barrier is 10 feet by 10 feet (3 m by 3 m) and of negligible thickness.

SPEAKER STAT POOLS Stat Pool Starting Value Might 8 Speed 9 Intellect 11 You get 6 additional points to divide among your stat Pools however you wish. inspiring oration, your allies within short range modify the difficulty of one of the following task types (your choice) by one step to their benefit: defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action. Enthrall (1 Intellect point): While talking, you grab and keep another creature’s attention, even if the creature can’t understand you.

The powers that be took notice and are paying close attention. 9 You killed a well-known criminal in self-defense, earning the respect of many and the enmity of a dangerous few. 10 You trained as a warrior, but your adept predilections eventually led you down a different path. Your former comrades don’t understand you, but they respect you. 11 While studying to be an adept, you worked as an assistant for a bank, making friends with the owner and the clientele. 12 Your family owns a large vineyard nearby known to all for its fine wine and fair business dealings.

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