Dark Ages: British Isles (World of Darkness) by Gavin Bennett, Genevieve Cogman, Chris Hartford, Adam

By Gavin Bennett, Genevieve Cogman, Chris Hartford, Adam Tinworth

The Land Is old Mithras of London fancies the Isles as his area, however the land is much older than even he. old vampires lurk within the fens and wolf-men stalk the moors. The Church has taken carry right here, yet worshippers of a ways older gods name upon energy that no follower of Christ has ever identified. And someplace past the mist the fae chuckle, for they have been the following earlier than the other. the following There be Monsters darkish a long time: British Isles is the 1st neighborhood sourcebook for the darkish a long time line. It contains the background of the land, details at the significant towns of britain, eire, Scotland and Wales, and info on how the supernatural denizens of Europe care for one another and the oldest population of the Isles.

Show description

Read Online or Download Dark Ages: British Isles (World of Darkness) PDF

Similar gaming books

Networking And Online Games: Understanding And Engineering Multiplayer Internet Games

The computing device online game is obviously growing to be towards multiplayer, on-line video games. figuring out the calls for of video games on IP (Internet Protocol) networks is key for ISP (Internet merchant) engineers to enhance acceptable IP prone. Correspondingly, wisdom of the underlying network's functions is essential for video game builders.
Networking and on-line video games concisely attracts jointly and illustrates the overlapping and interacting technical matters of those sectors. The textual content explains the foundations in the back of sleek multiplayer communique structures and the innovations underlying modern networked video games. The site visitors styles that glossy video games impose on networks, and the way community functionality and repair point obstacles effect on online game designers and participant studies, are lined in-depth, giving the reader the data essential to improve larger gaming items and community prone. Examples of real-world multiplayer on-line video games illustrate the speculation all through.
Networking and on-line video games: * presents a complete, state-of-the-art consultant to the advance and repair provision wishes of on-line, networked video games. * Contrasts the concerns of ISPs (e. g. predicting site visitors a lot) with these of video game builders (e. g. resources of lag/jitter), clarifying coinciding requisites. * Explains how assorted applied sciences equivalent to cable, ADSL (Asymmetric electronic Subscriber Line) and instant, and so on. , impact on-line game-play adventure, and the way diversified video game kinds impose various site visitors dynamics and standards at the community. * Discusses destiny instructions introduced through rising applied sciences reminiscent of UMTS (Universal cellular phone Service), GPRS (General Packet Radio Service), instant LANs, IP provider caliber, and NAPT/NAT (Network handle Port Translation/Network deal with Translation) * Illustrates the techniques utilizing high-level examples of latest multiplayer on-line video games (such as Quake III enviornment, Wolfenstein Enemy Territory, and Half-Life 2).
Networking and on-line video games may be a useful source for video games builders, engineers and technicians at net carrier companies, in addition to complex undergraduate and graduate scholars in electric Engineering, laptop technology and Multimedia Engineering.
Alt. ISBN:0470018577, 0470018577, 9780470018576

Races & Cultures (Rolemaster)

Created for RMFRP and Shadow global, the hot Races & Cultures delivers every thing you must layout distinct, fascinating and numerous characters to your Rolemaster and Shadow international adventures. Races & Cultures is split into major sections on races and cultures so that you can mi and fit!

Pathfinder Module: Tears at Bitter Manor

Desire opposed to Hope!

Bleak days have come to the Taldan urban of Cassomir and within sight settlements, with a wave of melancholy and rage sparking terrible acts of violence. while retired adventurer Taergan Flinn doesn’t appear to fulfill together with his previous partners, the computers are referred to as upon to enquire, best them right into a swirling maelstrom of horror and tragedy. Can the computers unmask and confront the malevolent entity in the back of the insanity and restoration desire to a tortured land?

"Tears at sour Manor" is a deluxe super-adventure for 5th-level characters, and contains sixty four action-packed pages choked with terrible haunts, eerie monsters, new magic goods, a stunning double-sided and full-color poster map that includes a neighborhood evaluation and an incredible miniatures-scale battleground, and extra! The successful access of the 2013 RPG star contest—in which unpublished authors compete for an opportunity to put in writing a Pathfinder Module—"Tears at sour Manor" comprises not just Steven Helt’s profitable experience, but in addition a plethora of recent monsters and magic goods submitted by way of different contestants!

Players can anticipate to arrive eighth point by the point they whole this epic event and tackle the otherworldly entity that flourishes on humanity’s despair!

Written through Steven Helt, RPG famous person 2013 winner.
Cover artwork via Kieran Yanner.

ISBN-13: 978-1-60125-613-3

Pathfinder Modules are 64-page, fine quality, full-color, adventures utilizing the Open online game License to paintings with either the Pathfinder Roleplaying online game and the traditional three. five myth RPG principles set. This Pathfinder Module comprises new monsters, treasure, a double-sided poster map, and an absolutely particular bonus place that may be used as a part of the journey or in the other video game!

Additional resources for Dark Ages: British Isles (World of Darkness)

Sample text

However, many barons were not comfortable with a man of God gaining such power. See once more how the Devil’s own servants recoil from and conspire against those who commit their lives to the service of Christ. The king’s younger brother, the abominable John, quietly built himself a power base composed of these heretical barons, while his brother did God’s work. With the Devil’s aid and at the cost of his soul, no doubt, Prince John built enough power to drive good William Longchamp from England and set himself up as king in his brother’s absence.

Men, women and children died in droves. How very poetic. On these matters, I cannot comment. These years were before my time. However, he admits to speculation, and I must respect that. Little is known of those dark times, and even those few elders who remember them refuse to speak of them. One story, fanciful as it may be, is as good as another. - Wilfred of London • CHAPTER ONE • • HISTORY OF THE ISLES • 29 On one highsummer’s night, the story goes, the Severn ran red with blood. Meanwhile, the Britons, or to be more accurate, the scattered and fractious Britonic, Welsh and Roman peoples of the west and north, warred with the Saxons in the east.

A time of winnowing came, when the princes fought claimants. A Cainite who would once have been master of a dozen vampires now fought merely to claim hunting rights over his old fief. If there was any blessing in those years in the last half of the fifth century, it was that we had massacred the Lupines, and they would not trouble us for generations. The Dark Ages As a historian, I am obliged to rely on fact and documentation. But in the years following Hengist’s conquest, nigh on until the Vikings came…of those times there is little fact.

Download PDF sample

Rated 4.87 of 5 – based on 37 votes