Ravenloft - Denizens Of Darkness by Arthaus Staff

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Additional info for Ravenloft - Denizens Of Darkness

Example text

Problem 1. Black to play and capture. Problem 2. White to play. The cutting has already been done. The question is how to finish the job. Problem 3. Black to play. White seems to have escaped, but... 32 Answer to problem 1. Black 1 and 3 are decisive. Answer to problem 2. White 1 forces the snap-back. If Black plays 2 at 3, White can connect at a. If White played 1 at 3, Black a would win. Answer to problem 3. Black 1 cuts White in two, and 5 completes the job. The Throw-In Tesuji. Dia. 1. As usual, Black needs to find a way to capture the cutting stones.

KO Many go players dislike ko fights; understandably so, for they are forced not only to think about the local situation, which is likely to be complicated enough, but to weigh it against all the ko threats available to both players, to weigh those ko threats against each other, and preferably to do so before the ko begins. It follows, therefore, that if you can start a ko fight that you have a fair chance of winning, you may have scored a psychological, as well as a tactical, triumph. There are many simple tesuji for causing ko.

4. What if White makes this diagonal move with 2, and endeavors some resistance? Black 3, 5, and 7 follow, and by making the double hane at 13 Black wins the fight. If that is not clear now, and it probably is not, it will become clear in chapter five. Woe be to Black, however, if he plays 13 at

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