
By Jacob Palis, Manfredo DoCarmo
Read or Download Geometry and Topology PDF
Best geometry and topology books
San Francisco 1967 Holden-Day. eightvo. , 288pp. , index, hardcover. nice in VG DJ, a number of small closed tears.
- Arithmetic Algebraic Geometry. Proc. conf. Trento, 1991
- Monoidal Topology: A Categorical Approach to Order, Metric and Topology (Encyclopedia of Mathematics and its Applications)
- Topologie algebrique et theorie des faisceaux. Deuxieme et troisieme cycles
- Fundamental Algebraic Geometry. Grothendieck's FGA Explained MAg
- [(Ray Shooting, Depth Orders and Hidden Surface Removal )] [Author: Mark de Berg] [Aug-1993]
- Projective geometry, Edition: web draft
Extra resources for Geometry and Topology
Sample text
All of the coordinates are squared, then summed. The square root of the result is the length of the n-dimensional vector. 6ot MEL VECTOR To calculate the length of a vector, use the mag command. vector float $v$1ength -- mag( $v )- If you need to calculate the length of a 2D vector, the hyp0t command can be used. 4, $1ength = h y p o t ( print $1ength. y ). 188449 FLOAT A R R A Y To calculate the length of a vector as a float array, use the following procedure. proc f l o a t len( { return sqrt( float $v[] $v[O]*$v[O] ) + $v[1]*$v[1] + $v[2]*$v[2] } The following is an example of use of this procedure.
The length of vector c is simply the dot product of the vectors a and b. fi)b DISTANCE TO LINE This same method can be used to calculate the perpendicular distance from a point p to a line, running through the points p0 and p l . 6, the length of vector d is the distance from the vector a to its projection on the vector b. The vector a is calculated as follows. a=p-pO Vector b is used to represent the line. It is normalized to ensure that it has a unit length. b=pl-pO b = normalize(p1 - pO) As shown previously, the vector c is A A c = (a-b)b The vector d is d--ame = a- A A (a.
5, // Initialized as ( 4 . 2) Although the vector data type is convenient for performing vector operations, many of Maya's MEL commands and procedures don't support vector operations. For instance, a quite common task is getting the position of a transform. 0 onward, it is valid to explicitly assign this array of three scalars to a vector as follows. translate'. In earlier versions of Maya, this would have caused an error. In all versions it isn't possible to directly assign a vector to an attribute.