Global Interdependence: Simulation and Gaming Perspectives by Dennis L. Meadows (auth.), Dr. David Crookall, Dr. Kiyoshi

By Dennis L. Meadows (auth.), Dr. David Crookall, Dr. Kiyoshi Arai (eds.)

This quantity documents the court cases of the twenty second Annual foreign Con­ ference of the overseas Simulation and Gaming organization (ISAGA), 15-19 July, 1991, Kyoto, Japan, subsidized by way of the technology Council of Japan and the japanese organization of Simulation and Gaming (JASAG). The con­ ference topic used to be international Modeling for fixing international difficulties. the 1st 2 days of the convention have been held within the excellent Kyoto foreign convention corridor; the third day used to be spent admiring the floats of the recognized Gion competition within the beautiful urban of Kyoto and the Daibutsu (or nice Buddha) of the Todaiji Temple in Nara and vacationing one of many Sharp factories. over the last 2 days of the convention we have been made such a lot welcome within the college of diplomacy of Ritsumeikan college. The day after the convention, a few delegates went to Hiroshima (the Peace Memorial corridor, Museum and Park) and likewise to 1 of Japan's "Scenic Trio," the island of Miyajima with its breathtaking perspectives and the Itsukushima Shrine. The convention used to be attended by way of a few four hundred delegates from over 30 diversified nations. Over a hundred classes, either theoretical and sensible, got: keynote speeches, round-table discussions, workshops, papers. This quantity displays so much of these periods, within the type of both an entire paper or a brief abstract.

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Additional resources for Global Interdependence: Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991

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If the information necessary to achieve this cannot be published as part of the article, it could be provided to the central archives of the journal with permission for it to be reproduced and distributed on request. 12 Meadows Even when we have achieved some uniformity in documentation standards, we will need to work towards making our products more permanently available. I know that many of you in this audience have experienced the frustration of learning that some "wonderful" game you have heard about is not available in a form that would let you take it over for use in your own programs.

The relationship among these criteria and the functions and goals of evaluation are not, however, always clear. Important new criteria and interactions need to be emphasized. We have developed an evaluation model that blends new and wellestablished criteria. We have applied them to different aspects of evaluation of simulation and games and tried to integrate them in a global and systemic model. An application of the model to the evaluation of educational software is also considered. Key words.

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